List of weapons: Ballistic: Light Machine Gun: 450m optimal, 600m max, tight spread, low damage. Coop compatible. LB 10-X ACs, are very strong. lol, this is the mechwarrior 5 subreddit. Maybe I didn't describe it enough-- I like using it because it resembles my ON1-K loadout minus the LBX Slug and it works for me well in the mid-game, but 1) if the mission is 85+ difficulty I prefer using. 4xT5 MLaser, 1xT5 LRM-20-ST + ART IV, 1xT5 LRM-20 ST, 2xT5 LRM-10 ST (Go-to for long range mech melting, paints the sky orange with fire. Using a LBX 10 Solid Slug is basically having an AC10 that does 1 less damage, but weights 1 less ton, has higher range, higher projectile velocity, generates less heat, and has higher rate of fire. Add-Ons. Victor-BSK covers the same role but has the two ballistic weapons in one hand, so it's more vulnerable that way. 1620 is laughable. There are a lot of uniquely good assaults, like the victor bsk has ecm and can dual lbxac/10 easily with higher than normal assault speed, but it is only 80 tons. The difference between autocannon classes is now the overall DPS, so an AC-10 will have roughly twice the DPS as an AC-5, even if both are firing the same caliber. Range. I think Baradul was able to do it in a recent video showing the different flak ammo in MercTech. 10. 33 (the rest of the missiles will spread damage over the whole mech) Result: 2. . Weapons are pieces of equipment that can inflict damage on a target. 95. I usually go ammo so it’s always ready. ago. Structure: 269. Try finding a mech with 4 med bal slots and you will be pounding things to dust. There are 3 filters at the top right of the screen. Fully unlocked, MWO-style Mechlab, with all missing MWO Mech variants and weapon and AMS hardpoints. Whichever one it is, I honestly can't remember (tired brain). 3 tons of ammo and the rest are heat sinks/armor. necro55. If ALT+WeaponGroup doesn't work then it is CTRL+WeaponGroup. 15 (from . Doesn't drop its arm in the mud if a warm breeze passes by. They will just show up randomly in shops, no particular region. 1. Yet Another Revamped Quirks and Equipment. 5 tons of ammo, strip the armor from the arms and a bit from the legs and invest in some skills lbx spread and magazine capacity are a must. r/Mechwarrior5. LBX-10 in the right arm, 3 Medium Lasers in the left. Adds all MWO Mech variants, with all the hardpoints MWO has - and some more. 3 is a modification for MechWarrior 5: Mercenaries, a(n) simulation game. Cobalt60. Requirements. atlas K because it gets ams. My favourite Atlas variant is the Hero AS-BH. 0 cooldown instead of a 2. In industrial hubs after 3034- in virtually any random system by default, although tier level will vary from 0-1 in lower Rep level areas to 3-4 in higher areas. The size of the shot caps the number of rounds stored in a. Added mode switch to all LBX Autocannons. This one is a good replacement for the Kodiak mech. If I was playing MW5 online against other players, I'd be very afraid of dual gauss opponents, but in MW5, playing through missions, against the AI opponents, I choose. Make sure you are on the market tab, and not checking the market. When any of the Autocannon variants receive a critical hit there is a chance that the barrel. #1. Contents. 1X has DHS, 4x LBX-10's, 4 Medium Lasers, 2x Small Pulse and a Small Laser #15 < > Showing 1-15 of 28 commentsLBX/10 Slug: Dam=10, Rof=22. Put some high tier medium lasers as well. One warning: the cockpit hitbox must be huge, because both times I've died to headshots were in Mr. Gator7739 • 1 mo. I've paired it with 3 Cyclops variants that carry ECMs and an LBX-10. H-Rifle - decreased to 1000 m/s. Changed: moved CT destruction and mechlab permission level settings to savegame. All of the components that make your mech work are strapped onto the structure. not accounting for equipment levels, all single-slug autocannons of all sizes round out to roughly 400 damage-per-tonneOP Heavy Versions of nearly every weapon type. A tier 5 LBX-10 SLD does 13 dmg per shot with a DPS of 7. When I run that mech with 4 lbx 10 sld, I put on no missiles & just load up on ammo (don’t forget to put some in the legs). Except for the lbx 10 where a bf isn’t available. This requires Yet Another Mechlab (the switch function). Rifles don't have an exact equivalent in MWO, so fitting them between the above velocities: L-Rifle - increased to 1500 m/s. My next classic mech mod for Mechwarrior 5 is out on early access:So early heavy rifles and lasers/srms. 10. LBX 10-X AC Cluster Damage increased to 13 (from 10) ENERGY: Large Pulse Laser. Just not my style but a Fortune can be a nasty closer. My favorite weapons in the game. MechWarrior 5: Mercenaries. Just the underlying mechanics. ago • Edited 2 yr. 5 damage each + make the projectiles actually travel past 540. MECHWARRIOR ONLINE. It runs a little bit hot, especially without DHS but it's manageable. Changed ATMs to have Artemis tag (for YAML quirks etc). Don't forget to find better pilots. Rather than the size of Autocannon it is the caliber that determines how much damage is dealt per round, which can range from 30mm - 210mm. Tonnage: LBX is 11; AC is 12. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. LBX-10, 10 damage if ALL the buckshot hit. The reason to take the AC/5 BF or regular over the UAC/5 is the weapon spread. slug LBX-10 is what transformed hero Vic from "probable cold-storage candidate" to "short-list permanent player mech" for me. UAC2's and UAC5's are outstanding general purpose weapons. Balance changes of note are: velocities have been increased for the vast majority weapons; ammo cost has been altered; spread bonuses for LBX ACs have been removed, as their performance was too great; and the heat and damage quirks of LBXs have been tuned slightly as they were both off-balance and out-of-line from other ACs. Almost twice a "regular" Ultra AC/5. Free Tonnage: 40. BATTLETECH. 700 something in a raven 4x. What this mod replaces:-All ballistics including Standard single fire AutoCannons and their reloads, Burst-Fire AutoCannons with edited audio, LBX-10, Gauss, and Machineguns. Istences Sergeant. Chemlas- Never used them, beats the purpose of lasers' infinte ammo. MRM, AC/10, LBX/10, UAC/10 and Heavy Gauss. ; Weapon lock-on time modifier: -20. That extra ton you save (from the UAC 5) is another 400 total dmg for it in ammo. The engine, the weapons, the cokpit, the gyro, all of it. LBX/10 is a shotgun and you have to be point-blank for pinpoint hits, else damage is spread over multiple parts of the enemy. Different manufacturers and models of autocannons had different calibers (25 mm-203 mm) and rates of fire. Even so, the ballistic maximum range profile means that it can still deal reduced damage up to two times its optimal range (up to 540m). MechWarrior 5: Mercenaries. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Fixed Clan Gauss explosion damage (base damage * 2) Fixed: Clan equipment tags. It is a first-person shooter game, the latest sequel to the MechWarrior series. ago. A 40% + cool down if you use LBX Autocanons on this beast!!. Lots of upgrade slots to help boost even more. AC 20. MW5 Compatibility Pack. Capt. As for the vanillas the 2 and 5 are just too heavy to the pittance of damage they do. Rahnzan • 2 yr. AC/5 works as wellI think the overweight nature of the AC/5 is what holds the base (non-Lostech) Shadow Hawk models back the most; if the AC/5 weighed less and/or did more damage, the Shadow Hawk would be more viable. Some people. r/Mechwarrior5 • 4 yr. What makes the Madcat great: Nicely high hardpoints. If I had it to change, their damage would be halved and their spread would be closer to an lbx. The LBX2 is effectively a long range machine gun. ago. A mech has 7. Kermut 3 yr. ago. Just not my style but a Fortune can be a nasty closer. You're clearly the deadliest MechWarrior who ever lived, who's never thrown a single miss downrange, and has been appointed by the ilKhan to correct all others in their errant ways, no matter how petty. So before getting into the nitty gritty of mech design lets talk about how the AI works in Mechwarrior 5. On This Page : About MechWarrior 5; MechWarrior 5 System Requirements; About MechWarrior 5. This for killing fliers/long range plinking. Better than most lights but not quite as good as most 45, 50 or 55 ton mech's. This takes 5 seconds, afterwards your mech will stand and you will be immune to gryo damage for 15 seconds. The 2 and the 20 don't feel as good. 14 The AC 20's massive slugs cause tremendous damage on impact, and can even destroy some scout 'Mechs with a single hit. ago. Adds dozens of new, post-invasion weapons to the game. Valheim; Genshin Impact; Minecraft; Pokimane; Halo Infinite;. 5 ( from 7. MechWarrior 5: Mercenaries. 95. For a MechWarrior life is war and the only true peace is death. I love the standard LBX, shame it's just not worth going over the slug. Jan 30, 2022 @ 6:24pm eh if your in a heavy mech (60ton+) or assault the only. WraithWar87 • 1 yr. StarMapMouseOver_V3_07 -. I'd bet a 6 MG and a large pulse shadow cat would wreck a double lbx 10 jaeger or kgc Even at ~150 m range it's outperformed by AC5 in terms of time to kill, you need 10-20 lbx shots on even. Reply reply Home; Popular; TOPICS. • 2 yr. Games. MechWarrior and Battletech are. Because the laser feels like it does ~10-20 tiny little hits over the course of the firing. The variant piloted by Phelan Wolf at his Trial of Position to test out as a MechWarrior on 21 July 3051. 351. Outreach HPG is a discussion hub for Mechwarrior Online and Mechwarror 5 Mercenaries, stompy robot games by. Available after 3061 in both IS and Clan versions. The standard LB is a shotgun, it does shotgun things. 3. Outreach HPG is a discussion hub for Mechwarrior Online and Mechwarror 5 Mercenaries, stompy robot games by PGI. I've thought about switching out to the srm, actually. This takes 5 seconds, afterwards your mech will stand and you will be immune to gryo damage for 15 seconds. Capable of dealing destructive damage up close, the AC/20 is standard fare for 'Mechs like the Hunchback. I've paired it with 3 Cyclops variants that carry ECMs and an LBX-10. Pinpoint damage vs spreading damage around. LBX is significantly worse than ANY AC or any wepon in game aside from flamer/machine-gun, but even those are much better if tonnage is considered. Share. But this thing feels like it has really low survivability, especially. MechWarrior 5: Mercenaries. Weight: 8 tons AC10: DAM: 10 RPM: 20 DPM: 200 HPM: 60 Weight: 12 tons This relationship remains the same at higher tiers, meaning a tier five AC10 has an. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. You can now use the flamer without blinding yourself! The new flamer particle is a clone of the medium laser particle, but yellow. Their are severall Builds. Outreach HPG is a discussion hub for Mechwarrior Online and Mechwarror 5 Mercenaries, stompy robot games by PGI. Twin LBX 10 Solid, twin LRM 15 Artemis, twin ML. This mod is the foundation for the equipment adjustments aspect of YARQE. As to if it is good or not, it depends on if you like the hardpoints. Correct weapon sounds and missile logic require Yet Another Weapon. DRG-SDW with and lbx 10. Has mostly all weapons up to 3070, including all LBX, Ultra, Rotary and Light Autocannons, Light, Heavy and Snub Nose PPCs, Silver Bullet, Light, Heavy, Improved Heavy Gausses, MRMs, Streak SRMs, ER and X. Short burst lasers do their damage with fewer ticks, making it easier. LBX/10 Ammo . Valheim; Genshin Impact; Minecraft; Pokimane; Halo Infinite;. #MWO #mechwarrior5 #battletech OMG this Marauder II LBX 10 Build has the biggest cool down ever! A 40% + cool down if you use LBX Autocanons on this beast!!. Mission 5: 3 UAC/5's. Standalone weapon pack that contains all weapons from the Yet Another Mech mod. Members Online. When any of the Autocannon variants receive a. You will get a lot of normal ammo as post mission salvage opportunities (missiles, MG, AC). HARDCASE. Some mechs have like 2-3 arm ballistic slots, and they're so light, so powerful, so slot efficient, and I think you can lower their jam chance. So before getting into the nitty gritty of mech design lets talk about how the AI works in Mechwarrior 5. It fits quite nicely into the Boar's Head. Reply Anatsu House Davion • Additional comment actions. advertisement. Report. By comparison, the M61 has an 8-milliradian dispersion. Mode change via YAML interface (Ctrl-1-6 for the weapon groups). Left and Right arm weapon groups and thumb button on the mouse for the LBx will solve the problem. 0 coins. Note: Rate of Fire information is indicated in the game's files but is not currently displayed anywhere in-game. The following list contains a total of 1,077 'mech variants from Mechwarrior 5 with Yet Another Mechlab using the following additional mods: ; Astryn Collection (by Andrew Pappas) ; BM_Arthur (by Arthur Battlemech) ; BM_Dragonslayer (by Koi) ; BM_FireMoth (by KodiakJ) ;10% internal 5% internal. It's basically just a better version of the ANH-1A. Normally the Vulcan is pretty garbage. My second PXH-1 has an ER large and a pair of ER. Catapult (with respectable engine) carries 2 uac 5 with 4 medium laser EBJ carries 2 uac 5 with 4 smr 6 artemis UAC5 has great range and does decent damage on their own. MERCTECH v3. with YAML i hope you got ModOptions installed as well, to properly display all the YAML settings. This mod does nothing on its own, it is a toolset for other modders to add settings and keybinds. Works great. Even so, the ballistic maximum range profile means that it can still deal reduced damage up to two times its optimal range (up to 540m). It's configured with a "perfectly symmetrical" build of 2 x Heavy Rifle, 2 x UAC/5 and 2 x SRM 6-ST. Take off 2 points of armor and use a half ammo. Weapons are pieces of equipment that can inflict damage on a target. Just try different systems. View Profile View Posts. #MWO #mechwarrior5 #battletech OMG this Marauder II LBX 10 Build has the biggest cool down ever!LBX mechanic - fires a spread of 1-damage shells adding up to the rating of the autocannon (ex. Range. 04 seconds and 0. Reputation level unlocks better stuff from the Market, so if you don't care about the Date (13 days passed) then just backtrack to easier zones. My favorite build right now has a pair of LBX-10-SLD's, plus half a dozen medium pulse lasers and an AMS (plus two double bins of ammo for the LBX's and a single ton for the AMS, which is entirely more than it needs). The starter guides all point to Hellbringers (used to be my favourite in Mechwarrior 2), hunchbacks or Timberwolves. You will get a lot of normal ammo as post mission salvage opportunities (missiles, MG, AC). Valheim. MechWarrior 5 Mercenaries Call to Arms DLC will be available *today! PRICE AND TIMES. 5 DMG per hit. A Mad Cat 2B dakka build can place enormous amounts of lead downrange with its two UAC/5s and two UAC/10s. Ballistic weapons are familiar; they’re similar to modern guns. Atlas-K. Games. When I put the same King Crab pilot in my Marauder II (twin tier 5 ER PPC, a tier 5 LBX-10 solid shot, two tier 4 med pulse lasers), the AI does a very mediocre 400-500 damage. If you don't have the latest DLC they won't spawn as an enemy. ago. yeah was going to say, that said the LBX-10 is a reasonable upgrade over a AC/10, but I see it as a hold over until you get a LBX-10 SLD. Make sure you are on the market tab, and not checking the market. CTF-2P. 5) Medium Pulse Laser Heat reduced to 2. LBX10 normal one is useful for killing VTOLs. Rac's chew up CT armor and the lbx gets those juicy crits ( usually dies to the first salvo of lbx). just use them to find planets and biomes, and tech. Like LRM+Artemis IV launcher which requires LRM Artemis ammo to properly use it etc. 0 damage with fixed effective. At Tier 5 the UAC/5 becomes better than the LBX in most ways, it just has such a big jump in damage going from T4 to T5. #MWO #mechwarrior5 #battletech OMG this Marauder II LBX 10 Build has the biggest cool down ever! A 40% + cool down if you use LBX Autocanons on this beast!!. Some people. An LBX 10 would be a straight upgrade for the AC I suppose, but those don't grow on trees. VL-BL Bloodlust While all indications are that Sondra Stoverston piloted a standard VL-2T. nah lbs slugs is better because you can mount 4 of them on an ani vs 2 at the most. However, they work like actual shotguns, and not like video game shotguns normally work, which means they have good range at the expense of a huge spread. 60 Tons, 512 armor, 93 Speed, LBX/10, 2 ER Lasers, SRM4 + ART IV. H-Rifle - decreased to 1000 m/s. . Nexus mod page. (I think it was the 480m expiriment with the LBX-10, where it took a whopping 80 seconds to kill), I think I actually. The AC/10 or LBX 10 with 4 Medium Lasers, is probably the most Balanced, good ammo, not very hot, good damage. This mod is the foundation for the equipment adjustments aspect of YARQE. Drop both lbx 10 so you have 4 AC/5, so you can add more ammo. The fact it shows a beam (briefly) only makes it easier to line up the burst (compared to an Ac-20 or LBX-10 Solid, which are technically similar in terms of lethality). LBX AC/10 - from 800 m/s to 1100 m/s. 5 seconds or so without much heat and MPLs are a beast, unfortunately lost a MPL and haven't found another one yet. Most of the mechs are lore-accurate, some, however, are shamelessly ripped off of Roguetech, the greatest game ever! Included Normalish Variants. Welcome to Mechwarrior 5: Mercenaries DLC "Heroes of the Inner Sphere" Playthrough. LBX/10 Slug: Dam=10, Rof=22. That's reasonable for an arcade-style game, but this. PRICE: $14. udat42 • 2 yr. 9. if weight is a issue I would take a UAC/5 over a heavy rifle as that has similar DPS to a LBX 10 and weights less at the expense of. ago. Autocannons are rated, as in TT, based on how much damage they do when they hit within optimal range. The thing is a monster. Dual gauss hero rifleman, Hero Victor with 2 medium slots on hands with double AC-10 burst is something else. Extremely absurdly rough mod to replace the particle effect of the Flamer with a yellow beam, like a laser. It could as well been a lrm 5 and it wouldn't make a difference if the lrm5 had the chance to strike the target. However the only thing Heavy Rifle gives over LBX 10 SLD is slightly higher max range, about 33% faster projectile speed (not comparable to the difference of gauss vs AC/5 with guass going just over 100% faster) and 80% more damage at the cost of 120% DPS even after the damage increase and a massive heat increase. Download for free. View Profile View Posts. If you're just starting out, and have an LBX-10 or UAC, maybe swap it out for an AC-10 instead. The AI loses accuracy the faster you move. 48 RPM. . Right up until you start getting Tier 5 versions from Cantina Missions. tehwubbles • 10 mo. MechWarrior 5: Mercenaries. I mean the LBX solid that fires a slug. close. This one is a good replacement for the Kodiak mech. The 95 ton Nightstar is the first Mech that springs to mind the talking about snipers. ; Medium-ranged weapon spread radius modifier: -5. Mission 7: 3 LRM10+ArtIV (as an added bonus, there's an enemy Champion with tier 5. Well. Depends on the individual. • 2 yr. The reason to take the AC/5 BF or regular over the UAC/5 is the weapon spread. Pinpoint accuraccy, superior range, almost zero heat. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. i run quad LBX10 Anni and i put arms on #1 and torsos on #2. Or something like it. Thermal Lance Nov 10, 2022 @ 5:24am. Standalone weapon pack that contains all weapons from the Yet Another Mech mod. 1X has DHS, 4x LBX-10's, 4 Medium Lasers, 2x Small Pulse and a Small Laser. Found this bad boy! Have the 4 SRM 6 ST-ART IV’s bound to two weapons groups, one chain fire, the other, all 24. UAC/5 - 1200 m/s to 1300 m/s. Yet Another Special Variant. Games. ago. You'll also run into LBX AC-10's later in your career, which essentially work like shotguns. This means that when heat is high we will be firing the LBX at ~10 damage/heat and then firing the LL's at 5 dmg/heat. I'm gathering as many as LBX-10 and gauss for my Annihilator and King Krab but I expect they will lose arms once I got into 90+ diff territory. There is a second version called the “LB 10-X AC Solid Slug” which uses the same ammo but fires just one bigger shot. Hilariously so. LBX eats ammo so if your going that route bring at least four tons. Outreach HPG is a discussion hub for Mechwarrior Online and Mechwarror 5 Mercenaries, stompy robot games by PGI. Testing rare weapon. Reply reply Home; Popular; TOPICS. Kite the hell out of enemies. Its a small, lightweight weapon that peppers a target with shrapnel. Once you see you can't unsee. Like many pieces of advanced technology, the LB 10-X became LosTech in the Inner Sphere after 2840 during the maelstrom of the early Succession Wars. 5 tons of ammo, strip the armor from the arms and a bit from the legs and invest in some skills lbx spread and magazine capacity are a must. Everyone knows this to be the case. I consistently have 10 or 15+ Tier 5 LBX AC10 Slugs from doing Cantina missions 👍🏿. If you can spare it, fly wayyyyyyyy north into kurita space around luthien/port arthur with about 20m cbills. #1 Fippy Darkpaw Member The Hammer 14 posts Posted 27 December 2019 - 12:33 AM What's the deal with the LB 10X-SLD? From the stats alone, it appears to be superior to the AC10 in every way. Mods. I usually give normal LBX to AI since they rarely make good use of SLD ones. Step 2; Hit F10 on your keyboard Step 3; This screen will appear. I also didn’t include any Hero ‘Mechs since those are almost always better than anything out there. MechWarrior 5: Mercenaries. The main reason for these variants is to have the. EO. The autocannon/10 was a direct-fire ballistic weapon, firing HEAP ( H igh- E xplosive A rmor- P iercing) rounds at targets either singly or in bursts. the LBX 10 or 20 make some sense at realy close range, especialy as the IS LB10 is lighter and takes up less slots than the IS AC10, and at longer ranges all the LBX sizes have a use to scare off Light Mechs but yes, otherwise I completely agree with that assessment. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. 6 MB. I think I replaced something to get some more amor (as usual) but can't remember what. Its a small, lightweight weapon that peppers a target with shrapnel. Reply. I went with the ac20bf and srms with chem lazerz so I can manage the heat pretty much constant fire . You can now use the flamer without blinding yourself! The new flamer particle is a clone of the medium laser particle, but yellow. Fires shotgun like fragments that pepper a target. Best I can suggest is: Cyclops 11-P with either twin UAC-5 or twin LBX-10 Slug. On This Page : About MechWarrior 5; MechWarrior 5 System Requirements; About MechWarrior 5. The LBX has: Range: LBX is 6/12/18; AC is 5/10/15. Quad LBX 10 on a KDK-3 can be an absolutely destructive brawler that will destroy anything in brawling range, except perhaps an annihilator. As their stats are identical the solid slug version is far superior as it consentrates the damage and makes it. But it can be used as weapon, like a glass shard or any pointy object. RACs, MMLs, UACs and Cap PPCs have custom HUD feedback. Description[ edit] Introduced in 2595 by the Terran Hegemony, the LB 10-X AC was essentially a 'Mech -mounted shotgun, capable of firing special "cluster rounds". Only issue is that it performs best in the arms. The standard LBX in MW5 will fire pellets like a shotgun, but the "solid" version of the gun will fire solid slugs, basically turning it into a superior AC10. The 95 ton Nightstar is the first Mech that springs to mind the talking about snipers. Mechwarrior 5: Clans Steam page is up: Elaborate Clan Smoke Jaguar mission campaign, 5 player co-op, new Clan mechlab, Clan mechs, and more. Lone scout, 2023LBX2, UAC2, and UAC5's are all amazing weapons. Most of us, except those who have been living under a rock for. about 10 feet (3. SSRM2 is probably the most useless weapon in game, haven’t bothered trying it. The below quote also explains why the UAC/5 and LBX-10 are not in (and is in line with what I posted above about them. Systemwork5. It weighs 9 tons. As for the vanillas the 2 and 5 are just too heavy to the pittance of damage they do. r/Mechwarrior5. The closest comparison would be comparing the Agincourt to a Vulture A, which is 10 tons lighter, has 6 SRM6's and still has room for an LBX/5 and an ERPPC. Mind the ER PPC travel time though. Mad Cat 2B.